Clay
Morph
ism
Soft, inflated, three-dimensional UI elements that look like they were sculpted from clay. Thick, colourful shadows give every component physical depth - a playful rebellion against flat design.
rgba(140,80,200,.22)
rgba(140,80,200,.18)
+ inset bottom depth
inner highlight
Round terminals
1.75 line-height
Buttons & Chips
Form Fields
Toggles
Puffy, inflated UI elements that look like they were pressed from colourful modelling clay.
Spring-based animations that feel physical and playful - like clay objects bouncing into place.
High contrast text on pastel backgrounds, generous touch targets, and clear visual feedback.
Dashboard 👋
Weekly Activity
Inflate Everything
High border-radius on every element - 16px minimum, ideally 24px–50px. Rounded forms suggest softness and approachability. No sharp corners allowed.
The Clay Stack
Three layers: a hard offset drop shadow, a soft diffuse glow, and an inset inner highlight. Together they simulate the raised, tactile quality of sculpted clay.
Saturated Pastels
Vivid pastels - never washed out, never harsh. The palette sits between muted and neon: bright enough to signal energy, soft enough to feel safe and playful.
Bounce & Spring
Claymorphic motion uses spring physics rather than linear easing. Elements overshoot slightly and settle - like a clay ball landing on a surface.